This is because Windows remains the most popular operating system on computer desktops. With its pros and cons, downloading DirectX has since become the most common option. The advantages of its interface were a more efficient use of hardware, a standard multi-platform royalty-free API and no restriction to a single operating system, as was the case with DirectX and Windows. However, there were competitors such as OpenGL, which earned a good reputation. Although it got off to a slow start, the popularity of downloading DirectX began increasing. Thus, in June 1996 the first version of DirectX was born, available for Windows 95 and NT 4.0.
But always quick to detect the needs of the user, Microsoft found a way to offer game developers a tool for direct access to hardware resources in Windows.